Neverwinter Nights Code Key
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Neverwinter Nights seriesInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.N.B: There was an issue where the expansion keys were printed the wrong way around and this has possibly caused issues with GoGs database as well
Neverwinter Nights Steam
how exactly do i find the cd keys to play online? or what exactly do i have to do? i cant seem to find the 'view downloads' part
Nvm i figured it out. Thank you everyone.
now if i can just figure out how to delete this post..
I bought Neverwinter Nights here at GOG.com, noting the very fair price and lack of DRM as positive aspects.
I played through some singleplayer modules, then decided to run NWServer on my LAN server so me and my brother could play cooperatively.
To my dismay, we could not join the LAN server at the same time: all copies of NWN from GOG.com ship with the same CD-key. NWServer checks clients' CD keys against each other, and won't allow duplicates to join.
Not exactly DRM-free, now is it? But that's beside the point.
I Googled around a bit and quickly found the solution: request a new key from GOG. Easy enough, I sent a support ticket, sat back and waited.
Roughly six hours later, I received an email with a replacement nwncdkey.ini file, containing some unique CD keys.
Overall, I was quite impressed with the process, I had no problems and I'm not here to complain about that particular aspect.
What's my point?
My point is that about halfway through the entire process, I got tired of waiting and decided to scour the Internet for CD-keys to use.
You'd be surprised (maybe not) at how many places offer lists of static CD-keys, applications with which to generate unique CD-keys, and even cracks to remove CD-key checks entirely.
Having just bought the game, I felt completely justified using a combination of these tools to prepare a few versions of nwncdkey.ini, all of which possess unique CD-keys.
My point (or more, accurately, my question) is: why doesn't GOG.com do this? I doubt many people would care (or even realize) that methods of circumventing DRM were being used. It'd surely make a lot of peoples' lives easier.
I'm hoping that once Galaxy is finished, they'll implement auto-CD-keys for NWN. We'll see.
When NWN came out on GOG, everything was like this. Request and get a CD key. But the newer games (like NWN2) automatically come with CD keys to put in.
Lastly, many folks consider CD-keys for multiplayer aspects to not be DRM. They consider multiplayer gaming a 'service.' I disagree whole-heartedly, but I also see their point. Multiplayer gaming has a lot of complications that single-player gaming does not. NWN was built to reference each character with a unique identifier and they used the CD-key as that identifier. So you have to have a unique key so that the game can figure out who you are as you play. Also, many modules use CD-key for various purposes (including banning and account protection security features).
So, it's useful. But it's be more useful if we just got a key when we got the game.
Neverwinter Nights Code
When NWN came out on GOG, everything was like this. Request and get a CD key. But the newer games (like NWN2) automatically come with CD keys to put in.
With that said, I can cut GOG some slack on this one. We have the tools to work around it, it's just an accepted fact of life in the NWN multiplayer community, and ultimately it's less annoying than 'secret question' stuff that is pretty common in 90's era games.